Here is the SlideShare from a 10 minute presentation on Facebook advertising I gave at last week’s BNI meeting. Feel free to share and download.
This site showcases the (mostly) digital work of Andrew DiFiore from both Virtual Arts Studios and answerYES Interactive as well as random thoughts and experimental projects too volatile to be contained anywhere else.
03 Apr 2011
Posted by Andrew DiFiore In All Things Virtual, Online Advertising, Online Marketing, Personal Branding, Social Media
Here is the SlideShare from a 10 minute presentation on Facebook advertising I gave at last week’s BNI meeting. Feel free to share and download.
17 Mar 2011
Posted by Andrew DiFiore In Digital Mazes, Graphic Design, Personal Branding
St. Patrick’s Day is an enchanted time — a day to begin transforming winter’s dreams into summer’s magic. And to help celebrate the day, a maze of shamrocks. Enjoy!
14 Feb 2011
Posted by Andrew DiFiore In Digital Mazes, Graphic Design, Personal Branding
Digging through my old collection of mazes that I’ve created over the years (see Daedalus My Muse), decided to make a few “special occasion” ones available here on Virtual Arts for non-commercial use and distribution. So Happy Velentine’s Day and enjoy the pieces of my heart.
31 May 2010
Posted by Andrew DiFiore In Advertising, All Things Virtual, Copywriting, Personal Branding, Print

answerYES is a proud supporter of local theater, dollar for dollar it is one of the last redoubts of genuine value (along with diners and barber shops). Above is the full-page ad we did for the Curtain Call playbill. Honestly, we don’t do much print advertising for ourselves these days but it was fun returning to tradition.
09 Jul 2009
Posted by Andrew DiFiore In Client Works of Art, Flash Development, Flash Experiment, Mad Science Department, Online Marketing, Personal Branding, Social Media, Viral Marketing
When I first created this casual game as a promo for the launch of answerYES Interactive, I figured it would be popular but I was really surprise how supersonic that popularity grew. Within weeks, visits to the new website went from virtually zero to over 10,000 and the longevity of the campaign would prove to be years, sustaining significant traffic even today (just Google Japanese Supermodels).
answerYES gets lots of client requests to create something similar for their own promotions (which have or will show up here), so, it was time for Japanese Supermodels 2.0. I don’t expect the same viral dividends as before but that’s okay (the game is a labor of love now). Play the Japanese Supermodels Interactive Game at its new home and let me know what you think.